Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected TV Hit

The Fallout TV series has made a triumphant return to its platform, and it's accurate to state that audiences were agreeably astonished by the quality of its first season. By illustrating the retro-futuristic, nuclear-ravaged United States through the lenses of three distinct characters, it effectively portrayed multiple facets of the gamer's experience.

There was Lucy the vault dweller, trying to act with integrity and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his cult's leadership and causes a lot of havoc in robotic power armour; and the Ghoul, a breakout character who has completely shed any moral compass out in the contaminated wilderness.

Building Anticipation for a New Chapter

The debut season's ending unveiled crucial details about who helped cause the nuclear war that condemned a society in bomb-proof bunkers for an extended period. It also left plenty of questions unanswered for the next installment – and, now, anticipations are considerably elevated.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.

“Heading into the first season, everyone’s like, ‘Just get it right’,” comments the game director. “We’re over the moon with the response to the show, so this time people are arriving with more eagerness and new expectations.”

The Mojave Beckons for the Next Installment

The second season is located in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the best writing and personalities in the series, even if it was a bit broken at launch.

“It has a sun-baked feel, a Mojave vibe, that’s so key to that game,” says the co-creator. “That dusty, blasted-out Route 66 aesthetic of the game is so much fun to translate into the show.”

In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators suggest that it acknowledges the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is notable for its tactile feel – its makers prioritized authentic items and environments were built, mirroring the improvised nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a digital backdrop,” says another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to feel like it’s tangible.”

Indeed, virtually everything you see on-screen is practical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using animatronics, and were by all accounts quite terrifying up close.

A Labor of Love

The Fallout series works because it is developed by skilled directors who are also dedicated players, in collaboration with the game developers behind the source material. This mutual respect for the world is clear in the end result.

The second season is debuting on a weekly basis rather than as a full-season drop, offering a different experience from the previous season. This schedule will create a different viewing experience, a dynamic the team themselves are excited to witness.

“It has more depth, it’s more expansive, it’s wittier, it has a lot of revelations,” teases the game director. “I can't wait to seeing what people think.”

Eric Roberts
Eric Roberts

A UK-based lifestyle writer passionate about wellness, mindfulness, and sharing practical tips for everyday happiness.